podium-mcp
One MCP server, 51 tools for AI agents on mobile + canvas UIs: iOS & Android automation, Maestro E2E, evidenced assertions, React Native/Metro debugging — plus a no-vision canvas/WebGL brain (Pixi/Konva/Fabric/Phaser/Three/Babylon) that drives game UIs like DOM elements, ~5x cheaper than screenshot loops.
Documentation
A podium is where a maestro stands — one place to conduct the whole orchestra. This MCP server unifies eight capability sets behind a single stdio endpoint:
- Device & app management — iOS simulators (`simctl`), real iPhones (`devicectl`), and Android (`adb`) behind one platform-tagged device model.
- Native UI inspection & gestures — route through `idb`/`mobilecli` with a Maestro fallback (no per-gesture JVM spin-up).
- End-to-end flows & batch automation — declarative Maestro flows, ordered action batches, and an engineer→QA flow exporter.
- Trustworthy assertions — an *oracle ladder* (WebView-DOM › native a11y › Maestro) that returns falsifiable, evidenced verdicts and fails closed.
- WebView DOM + network — resolve `WKWebView` DOM to tap coordinates, evaluate JS, drive navigation, and capture in-page HTTP traffic as JSON/HAR.
- React Native debugging — Metro console logs, network requests, and in-app state over CDP, plus host/simulator crash reports.
- Real devices — Android emulator/device via `adb` (gestures + `uiautomator` hierarchy); real iOS via `devicectl` lifecycle + an opt-in WebDriverAgent backend.
- Canvas & game-engine automation, no vision — a *canvas/WebGL brain* drives Pixi/Konva/Fabric/Phaser/Three/Babylon UIs as addressable objects (validated live in WebKit). An experimental engine bridge drives Unity/GL via an AltTester-instrumented build (or a `window.__podiumEngine` WebGL bridge) — code-complete + mock-tested, not yet run against a live Unity build.
Rather than wiring several MCP servers into every client config, `podium-mcp` exposes everything behind one connection, with a shared `execFile` layer (no shell), consistent structured errors, automatic retry around Maestro's iOS-driver flakiness, and a single health-check tool to confirm what's available on the host.
Table of contents
- Why
- Benchmarks
- Requirements
- Install
- Usage
- Quick start
- The 51 tools
- The oracle ladder — trustworthy assertions
- Native-first gesture backend
- WebView & RN network introspection
- Documented limits
- Architecture
- Development & testing
- Roadmap & contributing
- Releasing
- Prompt playbook & references
- Design ideas
- Contributing · Security · License
Why
Driving a React Native app end-to-end usually means juggling several MCP servers —
one for device/app control, one for UI flows, one for Metro/debugger logs, another
for WebView inspection — each with its own config entry, quirks, and failure modes.
podium-mcp collapses that into one server with:
- a single `execFile`-based command runner (no shell — arguments are passed verbatim),
- consistent structured errors (a tool never crashes the server),
- automatic retry around Maestro's known iOS-driver flakiness,
- graceful degradation when a toolchain (e.g. `adb`) is absent,
- evidenced verdicts so an agent knows when a flow *actually* worked.
Benchmarks
Podium is built on two choices that make it fast and cheap: it drives UIs
as *structured data* — never screenshots — and routes gestures through a *native
backend* with no per-action JVM spin-up.
Token economics — no-vision is ~5× cheaper
A screenshot-driven agent sends an image to a vision model on every step.
Podium returns a compact structured element list instead. On an equivalent 8-step
mobile flow (1179×2556 screenshots vs ~20-element lists):
| Approach | Per step | 8-step flow |
|---|---|---|
| Screenshot / vision loop | ~2,070 tokens | 16,557 tokens |
| Podium — no-vision, structured | ~390 tokens | 3,117 tokens |
| Savings | 5.3× | −13,440 tokens (−81%) |
vision loop ████████████████████████████████ 16,557 tokens
Podium ██████ 3,117 tokens (5.3× cheaper, −81%)The gap compounds with every step — a 30-step session runs roughly **62k vs
12k input tokens. On top of per-step cost, the full 51-tool schema travels
with every request (~3,612 tokens, ~71/tool)**; Podium keeps tool descriptions
lean so the tool block never dominates the context window.
For canvas / WebGL UIs the advantage is structural, not just cheaper:
the Canvas Brain addresses objects by name and text, where a
screenshot-only agent must re-analyze pixels on every frame.
Speed — native-first gesture backend
Gestures route through `idb` / `mobilecli` instead of spinning up Maestro's JVM
per action (measured on a live iPhone 16 Pro simulator):
| Operation | Maestro (per-call JVM) | Podium native | Speedup |
|---|---|---|---|
| `tap_on` | ~14.7 s | ~0.6 s | ~24× |
| `inspect_screen` | ~8.9 s | ~0.9 s | ~10× |
One connection, not six
All 51 tools — device & app control, UI automation, declarative Maestro flows,
evidenced assertions, WebView DOM + network capture, React Native / Metro
debugging, and no-vision canvas/WebGL automation (plus an experimental engine bridge for instrumented Unity/GL) — sit behind a **single
stdio endpoint**, replacing the usual stack of half a dozen separate MCP servers.
> Token figures are heuristic estimates (~4 chars/token; Anthropic's ~750 px/token
> image formula) — reproduce with `npm run token-bench`, or swap in the Anthropic
> `count_tokens` API for exact counts. Speed figures were measured on a live
> iPhone 16 Pro simulator (`npm run benchmark`).
Requirements
- macOS with Xcode command-line tools (`xcrun`, `simctl`)
- Node.js ≥ 22 (uses native `fetch` and `WebSocket`; `.npmrc` sets `engine-strict=true`)
- `mobilecli` — bundled automatically as an npm dependency; the default native gesture + WebView backend (no separate install)
- *(optional)* **`idb`** (`idb` + `idb_companion`) — preferred native gesture backend when both are present; auto-detected
- *(optional)* **Maestro** on `PATH` (or at `~/.maestro/bin`) — the `run_flow` engine and the gesture fallback path
- *(optional)* a running Metro bundler for the `metro_*` debugging tools
- *(optional)* Android SDK + `adb` — adb paths are detection-only and degrade gracefully when absent
> Platform scope (v0.3.0): podium automates iOS simulators, real iPhones (`devicectl` lifecycle + opt-in WebDriverAgent), and Android emulators/devices (`adb` gestures + `uiautomator` hierarchy). `device_list` tags each target with its platform and the backend is selected per target. When a toolchain (e.g. `adb`) is absent, those paths degrade to an informative result instead of failing.
Install
Claude Code plugin (recommended)
No manual config — one-time marketplace setup, then install:
/plugin marketplace add github:hoainho/podium-mcp
/plugin install podium-mcp@podiumThe plugin auto-starts the MCP server (all 51 tools) and ships five skills:
| Skill | Invoke | What it does | |||
|---|---|---|---|---|---|
| Device info | `/podium-mcp:device-info []` | Health check, screen size, orientation, app list | |||
| E2E flow | `/podium-mcp:e2e [path or description]` | Run or author a Maestro flow | |||
| Bug repro | `/podium-mcp:bug-repro ` | Video + logs + crash evidence capture | |||
| RN debug | `/podium-mcp:rn-debug [UDID] [logs\ | apps\ | crash\ | all]` | Metro logs, connected apps, crash reports |
| Canvas brain | `/podium-mcp:canvas ` | Inspect / resolve / tap canvas-WebGL UIs, no vision |
npx (zero install)
{
"mcpServers": {
"podium": { "command": "npx", "args": ["-y", "podium-mcp"] }
}
}Manual (from source)
git clone git@github.com:hoainho/podium-mcp.git
cd podium-mcp
npm install
npm run buildUsage
Register the built server with any MCP client. Claude Code (`.mcp.json`):
{
"mcpServers": {
"podium": {
"type": "stdio",
"command": "node",
"args": ["/absolute/path/to/podium-mcp/dist/index.js"]
}
}
}Quick manual smoke test over raw stdio (lists the 51 registered tools):
printf '%s\n' \
'{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2024-11-05","capabilities":{},"clientInfo":{"name":"smoke","version":"0"}}}' \
'{"jsonrpc":"2.0","method":"notifications/initialized"}' \
'{"jsonrpc":"2.0","id":2,"method":"tools/list"}' | node dist/index.jsAlways call `podium_health` first to confirm which toolchain is available on the host.
Quick start (order of use)
1. `podium_health` — confirm `xcrun` / `maestro` / native backend availability.
2. `device_list` — pick a booted simulator `udid`.
3. Read state — `app_list`, `app_state`, `screen_size`, `orientation_get`.
4. Drive the device — `app_launch`, then `tap_on` / `input_text` / `swipe` / `press_key`, plus `set_location` and `orientation_set`. Batch several with `run_steps`.
5. Author & verify — `inspect_screen` to discover elements, `run_flow` for declarative checks, then `assert_visible` / `validate_flow` for an evidenced verdict.
6. Inspect WebViews — `webview_inspect` → tap coordinates, `webview_eval`, `webview_navigate`, `webview_network`.
7. Capture & debug — `screenshot` / `record_start`→`record_stop`; `metro_logs` / `metro_network` / `metro_state`; `crash_list` / `crash_get`.
The 51 tools
> Every tool returns structured JSON and never throws — failures come back as MCP tool errors. See `docs/tool-catalog.md` for the authoritative per-parameter reference.
>
> Platform support (v0.3.0): the gesture / inspect / lifecycle tools below run on iOS simulators, real iPhones (`devicectl` + opt-in WebDriverAgent via `PODIUM_WDA_URL`), and Android (emulator/device via `adb`; hierarchy from `uiautomator`). `device_list` tags each device with its platform and the backend is selected per target.
Game engine — Unity / GL via AltTester, no vision · experimental (4)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `engine_inspect` | udid, by?, value | AltTester (TCP) / WebGL CDP bridge | Lists engine objects (by name/path/component/text) with absolute screen coords — no screenshots |
| `engine_tap` | udid, by?, value | AltTester / CDP | Resolves the object and taps its screen coordinates |
| `engine_swipe` | udid, fromX/Y, toX/Y, durationMs? | AltTester / CDP | Swipe inside the engine view |
| `engine_call` | udid, by?, value, component, method, parameters? | AltTester / CDP | Invokes a C# component method by reflection (the engine analog of a DOM event handler) |
> Status: experimental. The wire shapes are unit-tested against mocks; the AltTester path has not yet been validated against a live Unity build (`engine-smoke` skips until an instrumented build is provided), and Unity-WebGL needs the app to expose `window.__podiumEngine`. Engine tools require an AltTester-instrumented build (dev/staging) or that WebGL bridge; on a non-instrumented build they fail closed with an actionable error — never a vision fallback. For canvas/WebGL apps using a JS framework, the canvas brain below is the validated path.
Canvas brain — Pixi/Konva/Fabric/Phaser/Three/Babylon, no vision (3)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `canvas_inspect` | udid, by?, value?, webviewId? | injected scene-graph bridge (CDP eval) | Lists canvas objects with tap-ready CSS-px coords — no screenshots |
| `canvas_resolve` | udid, intent, webviewId? | bridge + semantic resolver | Maps a fuzzy intent ("close", "✕") to a ranked, evidenced target; fail-closed `confidentEnough` |
| `canvas_tap` | udid, intent, bundleId?, webviewId? | resolver + native tap | Resolves + taps the confident match at absolute screen coords (else fails closed) |
> Validated live: all six frameworks pass a Playwright-WebKit (≈ WKWebView) suite at DPR 1 + 3 (`npm run test:canvas`, 19 tests). Canvas tools require an inspectable WKWebView hosting a supported framework with its root reachable (commonly on `window`, or Pixi's `__PIXI_APP__`). No framework / no inspectable WebView → fails closed with an actionable error — never a vision fallback.
Diagnostics (1)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `podium_token_report` | steps?, screenshotWidth?, screenshotHeight?, elementsPerStep?, toolCount? | token estimators | No-vision vs screenshot/vision-loop input tokens, the savings ratio, and the per-request tool-definition overhead |
Health & toolchain (1)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `podium_health` | — | `which` probes | Never fails; reports `toolchain { xcrun, maestro, adb }`, native backend, and `platforms: [ios-sim, ios-real, android]` |
Device & simulator (6)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `device_list` | — | `simctl list -j` + `adb devices` | Merged iOS inventory; adb absent → `android: { available: false }` (detection-only) |
| `device_boot` | udid | `simctl boot` | Idempotent — already-booted → `alreadyBooted: true`; waits up to 30 s |
| `screen_size` | udid | `simctl io screenshot` + `sips` | `{ widthPx, heightPx }` (real pixels) |
| `orientation_get` | udid | native query → screenshot heuristic | `{ orientation, basis }` (exact when native) |
| `set_location` | udid, latitude, longitude | `simctl location set` | Codifies the QA geo-spinner fix |
| `open_url` | udid, url | `simctl openurl` | Deep links + `https://` |
Apps (6)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `app_install` | udid, path (.app/.zip) | `simctl install` | Structured tool error |
| `app_launch` | udid, bundleId | `simctl launch` | Explicit 30 s timeout (cold RN launches no longer mis-report failure) |
| `app_terminate` | udid, bundleId | `simctl terminate` | Structured tool error |
| `app_uninstall` | udid, bundleId | `simctl uninstall` | Structured tool error |
| `app_list` | udid | `simctl listapps` + `plutil` | `{ count, apps: [{ bundleId, name, type }] }` |
| `app_state` | udid, bundleId | `simctl listapps` + `launchctl` | `{ installed, running }` — exact bundle-id match |
Capture (3)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `screenshot` | udid, saveTo? | `simctl io screenshot` | Returns `path` + `byteSize` (no base64 bloat) |
| `record_start` | udid, saveTo? (.mp4) | detached `simctl io recordVideo` | `{ ok, path, pid }`; timestamped path + duration watchdog (`PODIUM_MAX_RECORDING_MS`); one per udid |
| `record_stop` | udid | SIGINT recorder + flush | `{ ok, path, sizeBytes }` |
UI inspection & gestures (8)
| Tool | Key params | Backing engine | Behavior | ||
|---|---|---|---|---|---|
| `inspect_screen` | udid, compact? | native flat AX list → `maestro hierarchy` | `compact:true` (default) returns only meaningful nodes | ||
| `tap_on` | udid, bundleId, text\ | id\ | x+y, double?, long? | native tap → Maestro fallback | text/id resolved via the element list; reports `backend` |
| `input_text` | udid, bundleId, text, submit? | native → Maestro fallback | reports `backend` | ||
| `swipe` | udid, bundleId, direction, start/end? | native → Maestro fallback | %/pixel overrides resolved vs logical screen size | ||
| `press_key` | udid, bundleId, key | native → Maestro fallback | back/power/tab are Android-only | ||
| `orientation_set` | udid, bundleId, value | native → Maestro fallback | PORTRAIT / LANDSCAPE_LEFT / LANDSCAPE_RIGHT / UPSIDE_DOWN | ||
| `tap_with_fallback` | udid, x, y, maxRetries?, offsetStep? | native tap + before/after oracle | For WebGL/Canvas overlays; no blind walk (`offsetStep` opt-in) | ||
| `notification_bar_clear` | udid, bundleId? | native tap + oracle | Dismisses the RN debug notification bar |
Flows & batch automation (4)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `run_steps` | udid, bundleId, steps[] | native backend (idb/mobilecli) | Ordered action batch in one call; per-step results |
| `run_flow` | udid + exactly one of yaml/files/dir(+tags), env? | `maestro test` | Exactly-one-of validated before exec; per-step pass/fail |
| `export_flow` | steps[], output path | flow generator | Exports a `run_steps` batch to a reusable Maestro flow (engineer→QA bridge) |
| `cheat_sheet` | — | bundled `assets/maestro-cheat-sheet.yaml` | Fully offline Maestro syntax reference |
Assertions & verdicts — the oracle ladder (5)
| Tool | Key params | Backing engine | Behavior | |
|---|---|---|---|---|
| `assert_visible` | udid, text\ | id, … | oracle ladder (WebView-DOM › a11y › Maestro) | Evidenced pass/fail; reports which oracle proved it |
| `assert_text` | udid, text | oracle ladder | by-text shorthand for `assert_visible` | |
| `assert_not_visible` | udid, text\ | id | oracle ladder | Fails closed — if absence can't be verified, it fails |
| `wait_for_element` | udid, text\ | id, timeoutMs? | oracle ladder (polling) | Polls until visible or times out |
| `validate_flow` | udid, flow + assertions | oracle ladder + flow run | Trustworthy, falsifiable verdict on whether a just-built flow works |
WebView DOM & network (4)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `webview_inspect` | udid, selector?, webviewId?, max? | `mobilecli` (CDP) | Resolves a CSS selector to DOM elements with absolute `tapX`/`tapY` |
| `webview_eval` | udid, expression, webviewId? | `mobilecli` (CDP) | Runs JS in the page context; gated by `PODIUM_DISABLE_WEBVIEW_EVAL=1` |
| `webview_navigate` | udid, action (goto/back/forward/reload), url? | `mobilecli` (CDP) | Drives WebView navigation |
| `webview_network` | udid, durationMs?, format (json/har)?, saveTo?, redact?, includeResources? | CDP + in-page fetch/XHR shim + Resource Timing | Captures in-WebView HTTP traffic; exports redacted JSON or HAR 1.2 |
React Native debugging — Metro CDP (4)
| Tool | Key params | Backing engine | Behavior |
|---|---|---|---|
| `metro_apps` | port? (8081) | GET `http://localhost:/json` | Differentiated errors (timeout vs not-running vs other) |
| `metro_logs` | wsUrl?/port?, durationMs?, maxLogs? | WebSocket + CDP `Runtime.enable` | Auto-discovers first app when URL omitted |
| `metro_network` | wsUrl?/port?, durationMs?, maxEntries? | CDP `Network.enable` | Requests (url/method/status/mimeType/ts) |
| `metro_state` | expression?/wsUrl?/port?, timeoutMs? | CDP `Runtime.evaluate` | Reads in-app state (default: globally-exposed Redux store) |
Crash diagnostics (2)
| Tool | Key params | Backing engine | Behavior | |
|---|---|---|---|---|
| `crash_list` | processName?, sinceHours?, udid? | host + sim `DiagnosticReports` | Newest-first; tagged `source: host \ | simulator` |
| `crash_get` | id, udid? | same | Path-traversal-safe (basename only); truncates honestly |
The oracle ladder — trustworthy assertions
"It works" is operationalized as a falsifiable, evidenced verdict — never "looks ok". Assertions and `validate_flow` resolve visibility through a three-rung ladder, using the strongest available signal:
1. WebView DOM — when an inspectable `WKWebView` is present, query the real DOM.
2. Native accessibility — the native AX element set (via `idb`/`mobilecli`).
3. Maestro — `assertVisible`/`assertNotVisible` as the fallback.
`assert_not_visible` fails closed: if absence can't be positively verified (e.g. a WebView is unreadable), it reports failure rather than a false pass. Every verdict names the oracle that produced it, so an agent can weight its confidence.
Native-first gesture backend
Imperative gestures (`tap_on`, `input_text`, `swipe`, `press_key`, `orientation_set`, `run_steps`) and `inspect_screen` route through the fastest available backend, probed once and cached (with a short negative-cache TTL so a backend that starts after launch is picked up):
1. `idb` — when both `idb` and `idb_companion` are installed (native, fastest).
2. `mobilecli` — the bundled npm dependency (prebuilt Go binary). Default; no install.
3. Maestro fallback — when no native backend resolves, or for actions it can't express (double/long-press, `UPSIDE_DOWN`). The gesture generates a minimal flow with `launchApp: { stopApp: false }`, foregrounding the app without restarting so state is preserved.
Each result reports the `backend` it used. Set `PODIUM_DISABLE_NATIVE=1` to force Maestro. Eliminating the per-gesture JVM spin-up cut `tap_on` ~14.7 s → ~0.6 s and `inspect_screen` ~8.9 s → ~0.9 s on an iPhone 16 Pro simulator. Run `npm run benchmark` for a full pass/fail sweep.
Maestro flakiness retry: when the fallback runs, its iOS driver intermittently fails with `Failed to connect to 127.0.0.1:`. Flows retry up to 2× with 2 s / 5 s backoff and report the `retries` count; a persistent failure returns the raw output with remediation hints.
WebView & RN network introspection
Two distinct network layers, two tools:
- `metro_network` captures requests on the RN/Hermes target via the CDP Network domain — the right tool for a native RN app's own `fetch`.
- `webview_network` captures traffic inside a `WKWebView`: it injects a `fetch`/`XHR` recorder (rich — method/status/headers/body for calls *after* capture starts) and reads the browser's Performance Resource Timing buffer (`includeResources`, default on) — every request since navigation, including pre-capture ones (URL/timing/size). The merge yields a near-complete request list, exported as redacted JSON or HAR 1.2.
For an RN shell that hosts its UI in a WebView, the app's API calls run in the web layer — so `metro_network` sees nothing and `webview_network` is the tool to reach for. WebView tools require `WKWebView.isInspectable = true` (default in debug/staging builds; off in production); when none is found they return an actionable error.
Documented limits (by design, not bugs)
- Canvas/WebGL needs a cooperating JS framework — the canvas brain automates Pixi/Konva/Fabric/Phaser/Three/Babylon UIs by selector when the app exposes its scene-graph root (validated live). A raw/custom WebGL canvas, an opaque/production build, or Unity without an AltTester / `window.__podiumEngine` bridge is not selector-addressable — fall back to `tap_with_fallback` with screenshot-derived coordinates, or instrument the build.
- WebView tools are dev/QA only — production App Store builds typically set `isInspectable = false`; tools return an actionable error and fall back to coordinate taps.
- WebView content-process memory is unreadable from the app sandbox (platform limit) — use indirect signals (memory warnings, process terminations).
- Maestro `text:` matcher is full-string regex (IGNORE_CASE) — partial strings don't match; copy hierarchy `text` verbatim or anchor with `.*`.
- Android requires `adb` on `PATH` — gestures / inspect / screenshot work once `adb` is present; when it's absent every Android path degrades to a structured "adb not found" result.
- `orientation_get` is a screenshot-aspect heuristic when no native backend is present — iOS simulators expose no direct orientation query.
- `record_start`/`record_stop` keep state in-process — serialize `start` → … → `stop` on one connection; one active recording per udid (a watchdog finalizes one that's never stopped).
Architecture
src/
index.ts # MCP server entry — registers every tool group, warms caches
lib/
exec.ts # execFile-based runner (NO shell) + timeout/timedOut flag
result.ts # shared ok/error MCP content helpers
simctl.ts # xcrun simctl wrappers + device-list TTL cache
native.ts # gesture/inspect backend: idb → mobilecli → null (re-probe TTL)
idb.ts # idb gesture/inspect adapter
gesture.ts # unified native→Maestro executors (shared by screen + steps)
oracle.ts # the oracle ladder: WebView-DOM › a11y › Maestro
maestro.ts # Maestro engine: flow runner, idb retry, hierarchy
export-maestro.ts # run_steps → reusable Maestro flow
har.ts # HAR 1.2 export for webview_network
webview.ts # mobilecli CDP — WebView list/inspect/eval/navigate/network
metro.ts # Metro CDP — app discovery, logs, network, state
crash.ts # DiagnosticReports crash listing/reading
recording.ts # detached screen recording lifecycle + watchdog (platform-aware)
device-target.ts # DeviceTarget model + PlatformDriver registry (v0.3.0)
drivers/ # per-platform lifecycle: ios-sim, android, ios-real
adb.ts # Android adb driver (list/install/launch/screenshot/wm size)
adb-backend.ts # adb gesture/inspect (input + uiautomator → AX elements)
iosreal.ts # real iOS via devicectl (list/install/launch) + capture
wda.ts # opt-in WebDriverAgent backend (/source + tap/swipe/keys)
engine.ts # no-vision engine client (AltTester + WebGL-in-WebView)
engine-transport.ts # WebSocket transport for the AltTester bridge
canvas-types.ts # Canvas Brain shared contract (CanvasObject, selectors)
canvas-adapters.ts # in-page bridge: detect + walk Pixi/Konva/Fabric/Phaser/Three/Babylon
canvas-resolver.ts # semantic "close brain": intent → ranked, evidenced target
canvas-a11y.ts # Flutter/ARIA fallback reader → CanvasObject (scaffolding, not wired — #9)
canvas-vision.ts # opt-in vision fallback scaffolding (not wired — #9)
token-report.ts # token estimators + no-vision vs vision-loop comparison
tools/ # one file per group:
# health, device, screen, steps, flow, assert, validate,
# webview, debug, engine, canvas, token
assets/ # bundled offline Maestro cheat sheet + demo.gif
scripts/ # benchmark.ts, compare-mcps.ts, token-bench.mjs
e2e/ # smoke suites (smoke / full-smoke / webview-network-live / android-smoke / engine-smoke)
test/canvas-e2e/ # live Playwright-WebKit canvas bridge suite (6 frameworks)
docs/ # tool catalog, e2e transcript, roadmap, token-economicsDevelopment & testing
npm run build # tsc
npm run typecheck # tsc --noEmit
npm test # vitest run — 359 unit/integration tests (exec/network mocked, no sim needed)
npm run test:canvas # live canvas bridge suite in Playwright WebKit — 19 tests (run `npx playwright install webkit` first)
npm run benchmark # spawn a fresh server over stdio and sweep the tool suite
node e2e/smoke.e2e.mjs # real E2E against a booted simulator (macOS + Xcode)
node e2e/full-smoke.e2e.mjs # drives the iOS-sim tool handlers (happy + structured-error paths)
node e2e/android-smoke.e2e.mjs # Android emulator/device smoke (story A3)
node e2e/engine-smoke.e2e.mjs # AltTester engine smoke; skips without an instrumented build (story C4)359 unit/integration tests across 31 files, plus 19 live canvas-bridge tests (378 total), all passing — including the v0.3.0 device-target registry, the Android `adb` driver + `uiautomator` parser, the AltTester engine client + WebGL bridge, the `devicectl`/WDA real-iOS parsers, plus the v0.2.0 oracle ladder, recording watchdog, gesture-parity, HAR export, WebView, and Metro paths.
Standards: TypeScript strict, no `as any` / `@ts-ignore`, no shell execution (all commands via `lib/exec.ts`), tools return structured errors instead of throwing. See CONTRIBUTING.md for the "add a new tool" checklist.
E2E on CI: the `E2E (simulator)` workflow boots a real iOS simulator on a macOS runner and runs the smoke suites nightly + on demand (not a PR gate — simulator runs are slow). `full-smoke.e2e.mjs` asserts the happy path where a target exists and the real structured-error path where a dependency is absent (a debug `isInspectable` app for WebView; a connected RN app for `metro_*`).
Roadmap & contributing
podium-mcp is production-ready for iOS/Android UI automation and no-vision canvas/WebGL (Pixi/Konva/Fabric/Phaser/Three/Babylon — validated live). The frontier, where a contributor can make a real dent, lives in open issues:
High-impact — `help wanted`
- #1 — validate the AltTester/Unity engine path against a live instrumented Unity build (the biggest gap to real Unity automation).
- #2 — real-device WKWebView e2e for the canvas brain (today validated in Playwright WebKit).
- #3 — Unity-WebGL adapter: auto-detect + a drop-in `window.__podiumEngine` bridge.
Good first issues — `good first issue`
- #4 — more canvas adapters (PlayCanvas, Cocos Creator, p5.js).
- #5 — expose `canvas_hittest` / `canvas_object_rect` tools.
- #7 — exact token counts via the Anthropic `count_tokens` API.
- #6 — address Konva Group/Container targets.
Adding a tool follows one checklist in CONTRIBUTING.md: TypeScript strict, no shell, structured-errors-never-throw, a vitest test, and a row in the tool catalog. PRs welcome.
Releasing
`server.json` is the official MCP Registry manifest. Pushing a `v*` tag runs
`Publish to npm` then
`Publish to MCP Registry` (GitHub OIDC for the
`io.github.hoainho/*` namespace — no long-lived token). Both workflows run `typecheck → build → test`
as a gate first; the registry publish only succeeds once the matching npm version is live, and
versions are immutable.
Prompt playbook & references
- **`prompts/`** — copy-paste prompts for e2e flows, test cases, feature verification, bug fixing, and device control. Each names the podium tools it drives and was validated on a real simulator. Start with `prompts/README.md`.
- **`docs/tool-catalog.md`** — authoritative tool-by-tool reference.
- **`docs/e2e-demo.md`** — a real transcript against a booted iPhone 16 Pro simulator running a production RN app.
Design ideas
- One podium, one connection. A single server fronts every mobile capability so an agent configures one endpoint and discovers all 51 tools at once.
- Safe by construction. Every external command runs through an `execFile` layer with an explicit argument array — never a shell string.
- Never crash the conductor. Tools return structured results and errors instead of throwing; one bad call can't take the server down.
- Degrade, don't fail. A missing toolchain (e.g. Android's `adb`) yields an informative result rather than a hard error.
- Prove it, don't guess. Assertions return evidenced verdicts via the oracle ladder and fail closed when they can't verify.
Contributing
Contributions welcome — see CONTRIBUTING.md and the
Code of Conduct. Use the issue templates for bugs and feature requests.
Security
Please report vulnerabilities privately per SECURITY.md — do not open a public issue.
SECURITY.md also documents the `webview_eval` / `run_flow` trust boundary and the PII-in-transcript caveat.
License
MIT © 2026 hoainho
Frequently asked questions
What is podium-mcp?
podium-mcp is One MCP server, 51 tools for AI agents on mobile + canvas UIs: iOS & Android automation, Maestro E2E, evidenced assertions, React Native/Metro debugging — plus a no-vision canvas/WebGL brain (Pixi/Konva/Fabric/Phaser/Three/Babylon) that drives game UIs like DOM elements, ~5x cheaper than screenshot loops.
How do I install podium-mcp?
Open the GitHub repository and follow its README. Most MCP servers are added to your client's MCP config, then called by your agent.
Is podium-mcp open source?
Yes — it is hosted on GitHub at https://github.com/hoainho/podium-mcp and has 4 stars.
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