adb-mcp
MCP server for Android — drive emulators and real devices over adb from Claude Code, Cursor, or VS Code. 73 tools: screenshots, UI hierarchy, tap/swipe/type, logcat, device locks, Gradle builds and tests. The Android counterpart to XcodeBuildMCP.
Documentation
Boot an AVD, screenshot, read the UI hierarchy, tap/swipe/type, set a device
lock, read `logcat`, run Gradle builds and tests. 79 tools,
from Claude Code, Cursor, VS Code, or any MCP client over stdio.
It is the Android counterpart to XcodeBuildMCP,
built on the official Go MCP SDK.
> Android is a trademark of Google LLC. `adb-mcp` is an independent, unofficial
> tool built for Android and is not affiliated with, sponsored, or endorsed by Google.
> The Android robot above is reproduced/modified from work created and shared by
> Google and used according to terms described in the
> Creative Commons 3.0 Attribution License.
Why
Driving Android by hand means a long runbook of raw `adb` commands, and it is
easy to get wrong (stale tap coordinates, CRLF-corrupted screenshots, forgetting
`exec-out`, guessing coordinates off a downscaled image). This server bakes
that knowledge into its tools, so the agent doesn't have to relearn it:
- Screenshots use `exec-out screencap` (no CRLF corruption) and are auto-downscaled
so the image reader accepts them.
- `describe_ui` returns each element's center in true device pixels (so taps
land where you mean them to, no guessing off the image) and retries the
transient "could not get idle state" failure on its own.
The workflow itself ships as readable resources the agent can pull up
mid-task (the observe→act loop, native PIN/lock handling, crash triage, see
below) instead of relearning them each session.
Getting started
1. Prerequisites
- Android SDK with `platform-tools` (`adb`) and `emulator`. The server finds it
via `$ANDROID_HOME` / `$ANDROID_SDK_ROOT`, else the platform default
(`~/Library/Android/sdk` on macOS). If your MCP client launches the server
without those set, pass `--sdk /path/to/sdk` in the client config's `args`
(the server then exports it, so Gradle finds the SDK too). `doctor` prints
the location it resolved.
- At least one AVD (create one in Android Studio's Device Manager).
Go is not required: releases ship prebuilt binaries, and it's only needed to
2. Install
On macOS/Linux:
curl -fsSL https://raw.githubusercontent.com/iksnerd/adb-mcp/main/install.sh | shThe script (install.sh) picks the right archive for your
OS/architecture, verifies its SHA-256 against the release's `checksums.txt`,
and installs to `~/.local/bin` (override with `BIN_DIR=...`; pin a version
with `VERSION=v0.17.0`).
Prefer to grab the binary yourself? Every platform's archive (macOS, Linux,
and Windows, amd64 and arm64) is on the
Releases page, each with a
checksum in `checksums.txt`. On Windows, download the `windows_amd64` or
`windows_arm64` zip and put `adb-mcp.exe` somewhere on your `PATH`.
Once installed, stay current with the built-in updater. It fetches the latest
release, verifies its checksum, and swaps the binary in place:
adb-mcp updateThe registration below launches the server by the bare name `adb-mcp`, so it
must be on your `$PATH` (`which adb-mcp` should resolve; the installer warns
if `~/.local/bin` isn't on it). Otherwise point the client at the absolute
path to the binary instead.
3. Register with your MCP client
Claude Code:
claude mcp add adb -- adb-mcp(When working inside this repo itself, the bundled `.mcp.json` is picked up
automatically, no registration needed.)
Or install as a plugin, which registers the server and adds a skill per
driving guide:
claude plugin marketplace add iksnerd/adb-mcp
claude plugin install adb-mcp@adb-mcpFor Codex, the same plugin ships in Codex's manifest shape:
codex plugin marketplace add iksnerd/adb-mcp
codex plugin add adb-mcp@adb-mcp-pluginsEither way `adb-mcp` still has to be on your `PATH` from step 2 - the plugin
registers the server, it does not install the binary.
Cursor / VS Code: one-click install (assumes `adb-mcp` is on your `PATH`
from step 2):
[](https://cursor.com/en/install-mcp?name=adb&config=eyJjb21tYW5kIjoiYWRiLW1jcCJ9)
[](https://insiders.vscode.dev/redirect?url=vscode%3Amcp%2Finstall%3F%257B%2522name%2522%253A%2522adb%2522%252C%2522command%2522%253A%2522adb-mcp%2522%257D)
Any other client (Windsurf, Codex, …): run `adb-mcp` over stdio.
The usual config shape:
{
"mcpServers": {
"adb": { "command": "adb-mcp" }
}
}To confirm it's wired up, ask your agent to "boot an emulator and take a screenshot".
From source (Go 1.26+)
make install # builds ./bin/adb-mcp and copies it to ~/.local/bin
# or:
go build -o bin/adb-mcp ./cmd/adb-mcp
# or straight from the module (note the /cmd/adb-mcp suffix):
go install github.com/iksnerd/adb-mcp/cmd/adb-mcp@latestTools
79 tools across ten areas. Every device-facing tool takes an optional
`serial` (adb `-s`). Omit it with one device attached, or pass one from
`list_devices` with several. Full reference: docs/TOOLS.md.
- Emulator / device: boot, list, wait-for-boot, shut down, connect over Wi-Fi, `adb_reverse` port forwarding (Metro!)
- Observe: `screenshot` to see (works on multi-display foldables, pick a panel with `display`), `describe_ui` for true-pixel element centers, with the focused top window (spot a biometric prompt, or the wrong app entirely, occluding your target via optional `package`), `filter`/`query`/`compact` modes, and a hidden-node count so absence is trustworthy
- Interact: tap, `tap_on_text`/`tap_element` (id-addressed), swipe, drag, long-press, type, key combos, PIN pads, `wait`, `run_sequence` (batch steps + guards in one call, which keeps native-timer flows from being perturbed by per-step round-trips); opt-in `verify_change` tells you whether a tap/key actually changed the UI; opt-in `via_accessibility` on `tap_on_text`/`tap_element` (EXPERIMENTAL) dispatches a real accessibility click for native views a coordinate tap can't reach, see bridge/README.md
- Lock / Keystore / Biometrics: set/clear a secure lock screen, check lock state, `has_biometric_enrolled` + `fingerprint_touch`/`finger_remove` to satisfy a BiometricPrompt on the emulator
- Extended Controls (emulator): `send_sms` (OTP/2FA), `phone_call`, `set_battery` (also works on real devices via dumpsys), `cellular` (roaming/weak-signal/throttled), `set_sensor` (accelerometer/light/…), `rotate_screen`, `avd_snapshot`, driving the emulator's console-only panel that `describe_ui` can't see
- App lifecycle: install/uninstall, launch/stop, `app_state` (running pid(s) + Metro-vs-embedded bundle), `launch_dev_client` (Expo dev build → Metro, skipping the Dev Launcher), `reload_app`/`open_dev_menu`, clear data, permissions, deep links, push/pull files, `last_crash`
- Logs & capture: one-shot or streaming `logcat` (substring/priority/tag filters, `since` time window, opt-in `redact` to mask tokens/passwords/API keys before output), `clear_logcat`, `last_crash`, screen recording
- Environment & diagnostics: dark mode, mock location, clean status bar, `stay_awake` (stop a doze-happy screen blanking your screenshots), `doctor`
- Gradle build & test: `assembleDebug`, unit tests, instrumented tests, JVM unit-test coverage via JaCoCo (`get_coverage_report`/`get_file_coverage`), task + variant + module discovery (`list_gradle_variants`/`list_gradle_projects`), one-shot `build_and_run`
- Session defaults: pin `project_dir`/`serial` once (`session_set_defaults`) so a multi-module/multi-flavor project or multi-device session doesn't need them repeated on every call
The driving know-how itself ships as six MCP resources (`android://guide/*`)
the client can list and read. See docs/TOOLS.md for the URIs,
or jump straight to `android://guide/driving` for the core loop below.
The core loop
observe → locate → act → re-observe. `screenshot` to see, `describe_ui` to
get true-pixel centers, `tap`/`tap_on_text`/`swipe`/`input_text` to act, then
`screenshot` again to confirm. Read `android://guide/driving` for the full loop
and the gotchas that waste turns.
Development
make check # go vet + go test (unit tests need no emulator)
make run # run over stdio for manual JSON-RPC pokingLayout:
cmd/adb-mcp/main.go entry: subcommands (update/version) or serve MCP over stdio
internal/tools/ thin MCP tool bindings
internal/adb/ the device layer: an adb.Client whose methods are the commands
internal/gradle/ host-side Gradle: build, find APKs, parse test reports
internal/uiauto/ pure uiautomator-hierarchy model + parsing (unit-tested)
internal/sdk/ resolves the Android SDK (adb/emulator paths, PATH env)
internal/concurrent/ RunAll/RunIndexed: fan out independent I/O calls, join, done
internal/guides/ the skill guides, embedded and served as MCP resources
internal/selfupdate/ the `adb-mcp update` release fetch/verify/swap
internal/bridgeupdate/ the `adb-mcp bridge install` release fetch/verify/installDependencies point inward only (`tools → adb, gradle, uiauto → sdk`), and each
`internal/tools/.go` adapter mirrors an execution file of the same
name (device commands are `adb.Client` methods). Full map, the package graph,
and the rules for adding a tool: ARCHITECTURE.md.
Documentation
- adb-mcp.com: landing page
- docs/TOOLS.md: full tool-by-tool reference and the guide resources
- ARCHITECTURE.md: the mirror convention, package layout, and how to add a tool
- docs/CHANGELOG.md: shipped work, newest first
- docs/BACKLOG.md: open ideas and XcodeBuildMCP parity gaps
Contributing
See CONTRIBUTING.md for setup and conventions. Found a
security issue? See SECURITY.md instead of opening a public
issue. Licensed under MIT.
Frequently asked questions
What is adb-mcp?
adb-mcp is MCP server for Android — drive emulators and real devices over adb from Claude Code, Cursor, or VS Code. 73 tools: screenshots, UI hierarchy, tap/swipe/type, logcat, device locks, Gradle builds and tests. The Android counterpart to XcodeBuildMCP.
How do I install adb-mcp?
Open the GitHub repository and follow its README. Most MCP servers are added to your client's MCP config, then called by your agent.
Is adb-mcp open source?
Yes — it is hosted on GitHub at https://github.com/iksnerd/adb-mcp and has 3 stars.
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