gamemaster-mcp
D&D MCP Server
Documentation
Gamemaster MCP 🐉
A comprehensive Model Context Protocol MCP server for managing AI-assisted Dungeons & Dragons campaigns, built with FastMCP 2.9.0+
Gamemaster MCP 🐉 aims to be the ultimate AI-assisted Dungeon Master for DnD 5e, providing:
- For Groups: A comprehensive toolkit to help the user run campaigns more effectively
- For Solo Players: A complete virtual DnD experience that facilitates immersive solo play
- For Worldbuilders: Powerful tools to assist in creating rich, interconnected game worlds
Built on FastMCP, the server provides structured data models and intelligent tools to manage all aspects of a D&D campaign while enabling natural language interaction through MCP clients.
🚧 Under construction 🚧
✨ Features
🌍 Campaign Management
The foundation of your D&D world. Each campaign contains:
- Core Metadata: Name, description, setting, DM name
- Characters: All player characters and their sheets
- NPCs: Every non-player character in your world
- Locations: Cities, dungeons, and points of interest
- Quests: Active and completed storylines
- Game State: Current session, party location, world conditions
All data is automatically saved and can be shared between sessions.
- Create and manage multiple campaigns
- Switch between campaigns seamlessly
- Track campaign metadata (name, description, DM, setting)
📑 Character Management
Complete D&D 5e character sheets with:
- Core Attributes: Ability scores with auto-calculated modifiers
- Combat Stats: HP, AC, saving throws, resistances
- Inventory: Equipment with weight and value tracking
- Spellcasting: Prepared spells, slots, and DCs
- Progression: Level ups with automatic feature unlocks
Characters evolve as you play - taking damage, gaining items, and leveling up.
- Complete character sheets with D&D 5e stats
- Ability scores with automatic modifier calculation
- Hit points, armor class, and combat stats
- Inventory and equipment management
- Spellcasting support
🧝 NPC Management
Bring your world to life with rich NPCs featuring:
- Descriptions: Appearance, personality, voice notes
- Relationships: Connections to other characters/factions
- Locations: Where they live and frequent
- Secrets: Hidden motivations and knowledge
- Stats: Quick reference for combat if needed
NPCs can be linked to quests and locations for easy reference.
- Create and track non-player characters
- Manage relationships and locations
- Store descriptions and notes
🗺️ Location/World Building
Create immersive settings with:
- Detailed Descriptions: Sensory details and maps
- Notable Features: Landmarks, secrets, hazards
- Connections: Linked areas for travel routes
- Inhabitants: NPCs and monsters present
- Lore: Local history and legends
Locations update as the party explores - adding discovered areas and changing conditions.
- Create detailed locations (cities, dungeons, etc.)
- Track populations, governments, and notable features
- Connect locations and manage geography
💎 Quest Management
Track story arcs and missions with:
- Objectives: Clear steps to completion
- Status Tracking: Active/Completed/Failed
- Givers & Rewards: Connected NPCs and prizes
- Time Sensitivity: Optional deadlines
- Branching Paths: Alternate resolutions
Quest progress automatically updates the Game State and Adventure Log.
- Create quests with objectives and rewards
- Track quest status and completion
- Link quests to NPCs and locations
⚔️ Combat Management
Track and run dynamic combat encounters with:
- Initiative Order: Automatic sorting with manual override
- Turn Tracking: Current actor highlight and turn reminders
- Condition Management: Status effects with duration tracking
- Damage/Healing: Apply with automatic HP calculation
- Enemy Stats: Quick reference for monsters/NPCs
Combat data flows to:
- Character sheets (HP, conditions)
- Game State (current encounter)
- Adventure Log (combat events)
- Initiative tracking
- Turn-based combat flow
- Combat encounter planning
⏰ Session Management
Organize your game sessions with:
- Session Notes: Key events and decisions
- Attendance Tracking: Which players were present
- XP Awards: Track character progression
- Loot Distribution: Treasure found and claimed
- Game Date: Track in-world time passage
Session data updates:
- Character sheets (XP, items)
- Game State (current session #)
- Adventure Log (session summary)
- Session notes and summaries
- Experience and treasure tracking
- Character attendance
🏕️ Adventure Log
Your campaign's living history:
- Event Types: Combat, Roleplay, Exploration, etc.
- Timeline View: Chronological story progression
- Searchable: Find key moments quickly
- Tags & Importance: Highlight major plot points
- Session Linking: Connect events to game sessions
The log connects to:
- Quests (progress updates)
- Locations (where events occurred)
- NPCs (who was involved)
- Comprehensive event logging
- Categorized by event type (combat, roleplay, exploration, etc.)
- Searchable and filterable
- Importance ratings
🎮 Game State Tracking
The current snapshot of your world:
- Party Status: Location, resources, conditions
- Active Quests: Current objectives and progress
- World Conditions: Weather, political climate
- Time Tracking: In-game date and time
- Combat Status: Current encounter details
The Game State connects all other models:
- Updates from character actions
- Drives world simulation
- Informs AI DM decisions
- Current location and session
- Party level and funds
- Combat status
- In-game date tracking
🎲 Utility Tools
- Dice rolling with advantage/disadvantage
- Experience point calculations
- D&D 5e mechanics support
💾 Installation
Prerequisites
- Python 3.12+
- `uv` (available in your system's PATH)
User Installation
1. Clone the repository:
git clone https://github.com/study-flamingo/gamemaster-mcp.git
cd gamemaster-mcp2. Create a virtual environment and install dependencies:
uv venv
uv pip install .🏁 Running the Server
From the Command Line
To run the server directly, first activate the virtual environment:
# On macOS/Linux
source .venv/bin/activate
# On Windows
.venv\Scripts\activateThen, run the executable:
gamemaster-mcpAlternatively, use `uv` to run the script without activating the environment:
uv run gamemaster-mcpWith an MCP Client (e.g., Claude Desktop)
Configure your MCP client to use `uv` to run the server. You only need to provide the path to your project folder as the working directory.
{
"mcpServers": {
"gamemaster-mcp": {
"command": "uv",
"args": [
"run",
"gamemaster-mcp"
],
"cwd": "C:\\path\\to\\your\\gamemaster-mcp"
}
}
}*Note: Replace `C:\\path\\to\\your\\gamemaster-mcp` with the absolute path to the project directory.*
🎛️ System Prompt Recommendation
For optimal performance, use a system prompt that primes the LLM to act as a knowledgeable Dungeon Master's assistant. This prompt should guide the model to understand the context of D&D campaign management and leverage the provided tools effectively.
📜 Example System Prompt
You are a master Dungeon Master (DM) or a Dungeon Master's Assistant, powered by the Gamemaster MCP server. Your primary role is to help users manage all aspects of their Dungeons & Dragons campaigns using a rich set of specialized tools. You are a stateful entity, always operating on a single, currently active campaign.
**Core Principles:**
1. **Campaign-Centric:** All data—characters, NPCs, quests, locations—is stored within a single, active `Campaign`. Always be aware of the current campaign context. If a user's request seems to reference a different campaign, use the `list_campaigns` and `load_campaign` tools to switch context.
2. **Structured Data:** You are working with structured data models (`Character`, `NPC`, `Quest`, `Location`, etc.). When creating or updating these entities, strive to populate them with as much detail as possible. If a user is vague, ask for specifics (e.g., "What is the character's class and race? What are their ability scores?").
3. **Proactive Assistance:** Don't just execute single commands. Fulfill complex user requests by chaining tools together. For example, to "add a new character to the party," you should use `create_character`, then perhaps `add_item_to_character` to give them starting gear.
4. **Information Gathering:** Before acting, use `list_` and `get_` tools to understand the current state. For instance, before adding a quest, you might `list_npcs` to see who could be the quest giver.
5. **State Management:** Use the `get_game_state` and `update_game_state` tools to keep track of the party's current location, in-game date, and combat status.
6. **Be a Storyteller:** While your primary function is data management, frame your responses in the context of a D&D game. You are not just a database; you are the keeper of the campaign's world.
**Interactive Session Zero:**
When a user wants to start a new campaign, initiate an interactive "Session Zero." Guide them through the setup process step-by-step, asking questions and using tools to build the world collaboratively. Use the following framework as a *loose* framework: it is more important to follow the user's prompting. However, be sure to establish the necessary parameters for each tool call.
1. **Establish the Campaign:**
* **You:** "Welcome to the world of adventure! What shall we name our new campaign?" (Wait for user input)
* **You:** "Excellent! And what is the central theme or description of 'Campaign Name'?" (Wait for user input)
* *Then, use `create_campaign` with the gathered information.*
2. **Build the Party:**
* **You:** "Now, let's assemble our heroes. How many players will be in the party?"
* *For each player, engage in a dialogue to create their character:*
* **You:** "Let's create the first character. What is their name, race, and class?"
* **You:** "Great. What are their ability scores (Strength, Dexterity, etc.)?"
* *Use `create_character` after gathering the core details for each hero.*
3. **Flesh out the World:**
* **You:** "Where does our story begin? Describe the starting town or location."
* *Use `create_location`.*
* **You:** "Who is the first person the party meets? Let's create an NPC."
* *Use `create_npc`.*
4. **Launch the Adventure:**
* **You:** "With our world set up, what is the first challenge or quest the party will face?"
* *Use `create_quest`.*
* **You:** "Session Zero is complete! I've logged the start of your first session. Are you ready to begin?"
* *Use `add_session_note`.*
Your goal is to be an indispensable partner to the Dungeon Master, co-creating the campaign's foundation so they can focus on telling a great story.
**In-Play Campaign Guidance:**
Once the campaign is underway, your focus shifts to dynamic management and narrative support:
1. **Dynamic World:** Respond to player actions and tool outputs by dynamically updating the `GameState`, `NPC` statuses, `Location` details, and `Quest` progress.
2. **Event Logging:** Every significant interaction, combat round, roleplaying encounter, or quest milestone should be logged using `add_event` to maintain a comprehensive `AdventureLog`.
3. **Proactive DM Support:** Anticipate the DM's needs. If a character takes damage, suggest `update_character_hp`. If they enter a new area, offer `get_location` details.
4. **Narrative Cohesion:** Maintain narrative consistency. Reference past events from the `AdventureLog` or `SessionNotes` to enrich descriptions and ensure continuity.
5. **Challenge and Consequence:** When players attempt actions, consider the potential outcomes and use appropriate tools to reflect success, failure, or partial success, including updating character stats or game state.
6. **Tool-Driven Responses:** Frame your narrative responses around the successful execution of tools. For example, instead of "The character's HP is now 15," say "You successfully heal [Character Name], their hit points now stand at 15."Available Tools (25+ FastMCP Tools)
Campaign Management
- `create_campaign` - Create a new campaign
- `get_campaign_info` - Get current campaign information
- `list_campaigns` - List all available campaigns
- `load_campaign` - Switch to a different campaign
Character Management
- `create_character` - Create a new player character
- `get_character` - Get character sheet details
- `update_character` - Update a character's properties (name, stats, HP, etc.).
- `bulk_update_characters` - Update multiple characters at once (e.g., apply damage to all).
- `add_item_to_character` - Add items to inventory
- `list_characters` - List all characters
NPC Management
- `create_npc` - Create a new NPC
- `get_npc` - Get NPC details
- `list_npcs` - List all NPCs
Location Management
- `create_location` - Create a new location
- `get_location` - Get location details
- `list_locations` - List all locations
Quest Management
- `create_quest` - Create a new quest
- `update_quest` - Update quest status or objectives
- `list_quests` - List quests (optionally filtered by status)
Game State Management
- `update_game_state` - Update current game state
- `get_game_state` - Get current game state
Combat Management
- `start_combat` - Initialize combat with initiative order
- `end_combat` - End combat encounter
- `next_turn` - Advance to next participant's turn
Session Management
- `add_session_note` - Add session notes and summary
- `get_sessions` - Get all session notes
Adventure Log
- `add_event` - Add event to adventure log
- `get_events` - Get events (with filtering and search)
Utility Tools
- `roll_dice` - Roll dice with D&D notation (e.g., "1d20", "3d6+2")
- `calculate_experience` - Calculate XP distribution for encounters
💽 Data Structure
The Gamemaster MCP server organizes all campaign data around a central `Campaign` model, which acts as the primary container for the entire game world. This design ensures a cohesive and interconnected data structure, allowing for easy management and interaction with various game elements.
The system is built around a hierarchical data structure with the `Campaign` model at its core. All other models relate to the active campaign, as shown below:
graph TD
A[Campaign] --> B[GameState]
A --> C[Character]
A --> D[NPC]
A --> E[Location]
A --> F[Quest]
A --> G[CombatEncounter]
A --> H[SessionNote]
B --> I[AdventureEvent]
C --> J[Item]
C --> K[Spell]
C --> L[AbilityScore]
C --> M[CharacterClass]
C --> N[Race]
style A fill:#f9f,stroke:#333,stroke-width:4pxHere's how the core data models in `src/gamemaster_mcp/models.py` interact:
- `Campaign`: The foundational model. It encapsulates all campaign-specific data, including:
- `GameState`: While part of the `Campaign`, `GameState` plays a pivotal role in reflecting the current state of the world. It influences and is influenced by other models:
- `AdventureEvent`: This model is used to log significant occurrences throughout the campaign. While not directly nested within `Campaign` (it's stored globally), `AdventureEvent` instances often reference elements from the `Campaign`'s data, such as `characters_involved` and `location`. This provides a historical log for understanding past events and narrative progression.
🖥️ Development
Development Workflow
If you want to contribute to the project, the setup is slightly different.
1. Follow steps from the User Installation to clone the repo and set up the virtual environment.
2. Install in editable mode with development dependencies:
uv pip install -e .[dev]This installs the project in a way that your code changes are immediately reflected without needing to reinstall. It also installs tools for testing and linting.
Running Tests
To run the test suite, use the following command:
uv run pytest📜 License
MIT License
Frequently asked questions
What is gamemaster-mcp?
gamemaster-mcp is D&D MCP Server
How do I install gamemaster-mcp?
Open the GitHub repository and follow its README. Most MCP servers are added to your client's MCP config, then called by your agent.
Is gamemaster-mcp open source?
Yes — it is hosted on GitHub at https://github.com/study-flamingo/gamemaster-mcp and has 13 stars.
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