trackmcp
Back to directory
antics-gg

antics-mcp

View on GitHub

MCP server that deploys a web game to a playable multiplayer URL (rooms, state sync, leaderboards).

5 stars TypeScriptOthers Updated Aug 18, 2026

Documentation

antics-mcp

Multiplayer for your game, in one prompt. An MCP server

that lets an AI agent generate a web game and deploy it to a playable multiplayer URL

rooms, live state sync, and leaderboards — inside a single conversation.

AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up

a server, so everything it builds is single-player. `antics-mcp` is the missing piece: your

agent writes the game, calls one tool, and hands you back a link your friends can open. No

backend, no player accounts.

antics.gg · full API in one file: antics.gg/llms.txt

Install

Claude Code:

sh
claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client — add to your MCP config

(`claude_desktop_config.json`, Cursor's `mcp.json`, etc.):

json
{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: *“Make a 2-player game and deploy it.”* The agent writes it, calls `deploy_game`,

and returns a playable URL — no copy-paste, no site visit, no login.

Tools

ToolWhat it doesLogin?
`deploy_game`Deploy a game (`html` for a single file, or `files` for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a `projectId`.No
`create_project`Create a project; returns its id, publishable key (`pk_`), and secret key (`sk_`, shown once).Yes
`get_leaderboard`Read a project's leaderboard (top scores).Yes
`list_projects`List your projects.Yes
`set_share_preview`Brand how a project's room links unfurl on social — title, description, and image.Yes

`deploy_game` works without any login — it returns an ephemeral, keyless URL you can share

immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the

limits, sign in once with `npx antics-cli login` (GitHub), then the owner-scoped tools unlock and

`deploy_game` can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front — antics.gg/llms.txt

is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game

calls `joinRoom({})`, shared room state is host-authoritative with per-player slices, writes

coalesce to ~20 Hz, and a leaderboard is one `submitScore()` call. The deployed game runs at a

`/r/` URL with an invite link + QR built in.

  • Site: https://antics.gg
  • Docs / API reference: https://antics.gg/docs · https://antics.gg/llms.txt
  • Try a demo (no install): the four games on antics.gg were each generated

one-shot from the docs.

Frequently asked questions

What is antics-mcp?

antics-mcp is MCP server that deploys a web game to a playable multiplayer URL (rooms, state sync, leaderboards).

How do I install antics-mcp?

Open the GitHub repository and follow its README. Most MCP servers are added to your client's MCP config, then called by your agent.

Is antics-mcp open source?

Yes — it is hosted on GitHub at https://github.com/antics-gg/antics-mcp and has 5 stars.

Related MCP tools

Run your own MCP server? See who uses it and what to fix.

Measure it with TrackMCP